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Resources  /  Icebreakers

Icebreakers / Ysbrekers

Simple games and questions to help your group connect, laugh and feel at home together.

Start here

Why icebreakers?

Icebreakers help people integrate and connect in a group. They also enhance your teaching by stimulating cooperation and participation, and give positive momentum to small group study and discussion by:

  • Helping a new group get to know one another
  • Helping new members to integrate into a group
  • Helping people feel comfortable together
  • Encouraging cooperation
  • Encouraging listening to others
  • Encouraging working together
  • Encouraging people to break out of their cliques
  • Developing social skills
  • Building a rapport with leaders
  • Creating a good atmosphere for learning and participation

Icebreakers and you: a 10-second checklist

  • Be enthusiastic. Whatever happens, be enthusiastic!
  • Choose volunteers carefully and don't cause embarrassment.
  • If something is not working, move quickly on to the next activity.
  • Timing is important. Use only one icebreaker for 15–20 minutes at most, and finish each one while young people are still enjoying it.
  • Choose icebreakers appropriate for your age group. No group is the same, and your understanding of what will and will not work with your group is a core youth work skill.
Section 1

Bible quiz: how many books are there in the Bible?

A quick either/or quiz to get everyone warmed up.

  1. Who shut the door of Noah's ark? Noah or God
  2. Who preached in the wilderness of Judea? John the Baptist or Paul the Apostle
  3. I was Solomon's father. Am I Saul or David?
  4. Where was Jesus born? A stable or an inn
  5. Ps Ronnie's first church was in: Jacobsdal or Graaff-Reinet
  6. Ps Ronnie started in the new Woord en Lewe building in 2000 or 1992
Section 2

Get-to-know-you games

Great for new groups. Leaders should join in too!

Fact or fiction?

Ask everyone to write THREE things about themselves that may not be known to the group. Two are true and one is not. Taking turns, they read out the three "facts" and the group votes on which are true and which is false. There are always surprises. It's simple, fun, and helps the group and leaders get to know each other.

Interview

Divide the people into pairs. Give them three minutes to interview each other, finding 3 interesting facts about their partner. Bring everyone back together and have each person present their partner's 3 facts to the group. Watch the time on this one and keep it moving.

My name is…?

Go around the group and ask each person to state their name and add an adjective that describes a dominant characteristic and starts with the same letter, e.g. generous Grahame, dynamic Dave. Write them down and use them for the rest of the evening.

Conversations

Give each person a sheet of paper with a series of instructions. This is a good mixing game and conversation starter, because each person must speak to everyone else. For example:

  • Count the number of brown-eyed boys in the room.
  • Find out who has made the longest journey.
  • Who has the most unusual hobby?
  • Find the weirdest thing anyone has eaten.
  • Who has had the most embarrassing experience?

Bonus: who knows what Hippopotomonstrosesquippedaliophobia is a fear of? Nearest guess wins. If that's too easy, try Arachibutyrophobia, Alektorophobia, Ephebiphobia or Anglophobia. See the answers.

The question web

You need a spool of string or wool. Ask everyone to stand in a circle. Hold on to the end of the string and throw the spool to someone, who then picks a question from 1–20 to answer. Still holding the string, they throw it to someone else. Eventually this creates a web, and everyone learns something interesting about each other.

At the end, point out that we all played a part in creating this unique web, and if one person was gone it would look different. In the same way, it's important that we all take part to make the group what it is: unique and special.

20 sample questions (adapt for your group)
  1. If you had a time machine that would work only once, what point in the future or in history would you visit?
  2. If you could go anywhere in the world, where would you go?
  3. If your house was burning down, what three objects would you try to save?
  4. If you could talk to any one person now living, who would it be and why?
  5. If you HAD to give up one of your senses (hearing, seeing, feeling, smelling, tasting), which would it be and why?
  6. If you were an animal, what would you be and why?
  7. Do you have a pet? If not, what sort of pet would you like?
  8. Name a gift you will never forget.
  9. Name one thing you really like about yourself.
  10. What's your favourite thing to do in the summer?
  11. Who's your favourite cartoon character, and why?
  12. Does your name have a special meaning, or were you named after someone special?
  13. What is the hardest thing you have ever done?
  14. If you are at a friend's or relative's house for dinner and you find a dead insect in your salad, what would you do?
  15. What was the best thing that happened to you this past week?
  16. If you had this week over again, what would you do differently?
  17. What is the first thing that comes to mind when you think about God?
  18. What's the weirdest thing you've ever eaten?
  19. If you could ask Christ to change one problem in the world today, what would you like Him to change?
  20. What book, movie or video have you seen or read recently that you would recommend? Why?

Desert island

Announce: "You've been exiled to a deserted island for a year. In addition to the essentials, you may take one piece of music, one book (which is not the Bible) and one luxury item you can carry with you, i.e. not a boat to leave the island! What would you take and why?"

Allow a few minutes for everyone to draw up their list of three items before sharing with the group. As with most icebreakers, it's good for leaders to join in too.

If…

Ask the group to sit in a circle. Write 20 "IF" questions on cards and place them face down in the middle. The first person takes a card, reads it out and gives their answer, comment or explanation. The card goes back to the bottom of the pile before the next person takes theirs.

It's a simple way to get people talking and listening. Keep it moving and don't play for too long. Write your own additional "IF" questions.

20 sample "If" questions
  1. If you could go anywhere in the world, where would you go?
  2. If I gave you R10,000, what would you spend it on?
  3. If you could watch your favourite movie now, what would it be?
  4. If you could talk to anyone in the world, who would it be?
  5. If you could wish one thing to come true this year, what would it be?
  6. If you could live in any period of history, when would it be?
  7. If you could change anything about yourself, what would you change?
  8. If you could be someone else, who would you be?
  9. If you could have any question answered, what would it be?
  10. If you could watch your favourite TV show now, what would it be?
  11. If you could have any kind of pet, what would you have?
  12. If you could do your dream job 10 years from now, what would it be?
  13. If you had to be allergic to something, what would it be?
  14. If you sat down next to Jesus on a bus, what would you talk about?
  15. If money and time were no object, what would you be doing right now?
  16. If you had one day to live over again, what day would you pick?
  17. If you could eat your favourite food now, what would it be?
  18. If you could learn any skill, what would it be?
  19. If you were sent to live on a space station for three months and could bring only three personal items, what would they be?
  20. If you could buy a car right now, what would you buy?

Name that person

Divide into two teams. Give each person a blank card and ask them to write five little-known facts about themselves, e.g. "I have a pet iguana", "I was born in Iceland", "my grandmother is called Doris". Include the leaders too.

Collect the cards into two piles. Draw a card from the opposing team's pile. Each team tries to name the person in as few clues as possible: 5 points on the first clue, then 4, 3, 2, 1, 0. The team with the most points wins. Tip: start with the most obscure facts to increase the competition and head-scratching.

Would you rather…?

Questions can range from silly trivia to more serious content, and you may find out interesting things about your group. Place a line of tape down the centre of the room and ask everyone to straddle it. When you ask "Would you rather…?", they jump left or right as indicated. Encourage adult helpers to join in. Add your own questions.

Starter questions
  • Visit the doctor or the dentist?
  • Eat broccoli or carrots?
  • Watch TV or listen to music?
  • Own a lizard or a snake?
  • Have a beach holiday or a mountain holiday?
  • Be an apple or a banana?
  • Be invisible or be able to read minds?
  • Be the most popular or the smartest person you know?
  • Make headlines for saving somebody's life or winning a Nobel Prize?
  • Go without television or fast food for the rest of your life?
  • Always be cold or always be hot?
  • Not hear or not see?
  • Eliminate hunger and disease or bring lasting world peace?
  • Be stranded on a deserted island alone or with someone you don't like?
  • See the future or change the past?
  • Be three inches taller or three inches shorter?

Masks

You'll need crayons or paints, markers, scissors and white card. Give each person a piece of card and ask them to draw and cut out a life-sized face shape (eyes and mouth optional), then decorate it. One side shows what they think people see, know or believe about them (the outside). The other side shows what they feel about themselves, the things going on inside that people don't necessarily see.

Best used in an established group where people are comfortable with each other. It's also a good discussion starter on self-image and self-worth.

Flags

A get-to-know-you activity that helps people express what's important to them. Provide large sheets of paper, crayons, markers and paints. Each person draws a flag divided into 4 or 6 segments, each holding a picture: a favourite food, a hobby, a skill, where you were born, your family, your faith.

Give everyone 20 minutes, then ask some to share their flags and explain what they drew.

People bingo

Great for new groups. Make a 5×4 grid on a card and duplicate it for everyone, with one statement in each box. Everyone mixes and talks to others; when a statement fits the person they're talking to, that person signs the box. End after 10 minutes and review the interesting facts discovered. Add your own statements.

Statements for the grid
  • Has brown eyes
  • Has made the longest journey
  • Has eaten the weirdest food
  • Plays tennis
  • Is wearing blue
  • Speaks a foreign language
  • Knows what a muntjac is (a small deer)
  • Plays a musical instrument
  • Has 2 or more pets
  • Has been to the most foreign countries
  • Hates broccoli
  • Has 2 or more siblings
  • Name begins with an "S"
  • Loves Chinese food
  • Loves to ski
  • Knows what a quark is (a tiny particle that makes up protons and neutrons)
  • Loves soccer
  • Likes to get up early
  • Favourite TV show is CSI
  • Is over 6 ft tall
Section 3

Group games

Word games, story games and active games to get the whole group laughing together.

Around the world

The leader says the name of any country, city, river, ocean or mountain found in an atlas. The next person must say another name that begins with the last letter of the word just given. Each person has a time limit (e.g. three seconds) and no names can be repeated. Example: London → Niagara Falls → Switzerland.

Supermarket

The first player says: "I went to the supermarket and bought an Apple" (any item beginning with A). The next player repeats the sentence, including the "A" item, and adds a "B" item. Each player recites the whole list and adds one more. For example: "…bought an apple, banana, CD, dog food, envelopes, frozen fish." It's not too hard to reach the end of the alphabet with a little help. Watch out for Q and X!

Tall stories

The leader starts a story with a sentence ending in SUDDENLY. The next person adds a sentence that also ends in SUDDENLY, and so on until everyone has contributed. The story gets crazier with each turn. Record it and play it back. Example: "Yesterday I went to the zoo and was passing the elephant enclosure when SUDDENLY…"

Once upon a time

Ask each person to think of a person, a place or a thing and share it with the group. One person begins a story, but within 10 seconds must mention the person, place or thing they chose (use a stopwatch or kitchen timer). The next person continues the story and must also mention theirs within 10 seconds. Continue until everyone has contributed. The stories get really weird, and that's part of the fun!

Word link

A word-association game. Sit in a circle. The first person says any word, e.g. red. The next person repeats it and adds a linked word, e.g. tomato. The next adds another link, e.g. soup, and so on. Keep it moving with only five seconds for each link.

Object stories

Collect a number of objects in a canvas bag: everyday items such as a pencil, key-ring or phone, plus some unusual ones like a fossil, a holiday photograph or a wig. Pass the bag around and let each person pull out an object without looking.

The leader begins a story that includes their object. After 20 seconds the next person picks it up and works in their own object, and so on until everyone has contributed to your epic tale.

Add words

Simple, ridiculous and fun. The first person says a word, e.g. "The". The second repeats it and adds a word of their choice, and so on. At the end you might have a complete sentence, e.g. "The aardvark spiralled into the puddle of custard clutching his skateboard…". Add twists so the next player has a hard time. Can be played a few times without getting boring.

Vocabulary

Think of a word and give the first letter. The next player thinks of a word starting with that letter and gives the second letter. The third player thinks of a word beginning with those two letters and adds a third. The aim is to avoid completing a word. A player who completes three words, or fails to add a letter, rests their brain for the rest of the game. Keep a dictionary handy to settle disputes.

One minute please!

The aim is to talk for one minute on a given subject. Announce the topic and randomly select a speaker (e.g. whoever draws the lowest card). Time each person to see how long they last before drying up. Choose subjects that stimulate the imagination and amuse, such as "my earliest memories", "my favourite computer game", "why beans are good for you", "10 things you can do with potatoes" or "alligator wrestling".

Newspaper puzzle

Divide into teams of five or six and give each team a copy of the SAME newspaper, spread out in front of them. Describe a particular advert, article, fact or picture, and the team has to find it, rip it out and bring it to you. The first team gets a point. The team with the most points wins. Watch the paper fly!

Name grid

Divide into groups of four with paper and pens. Each group draws a grid and writes their first names in it, for example:

S I M O N
W E N D Y
R O B E R T
A N N E

Give each team three minutes to write as many words (3+ letters) as they can using only the letters in their names. Letters must adjoin in the grid but needn't be in a straight line. Scoring: 3–4 letter words = 1 point, 5 letters = 2 points, 6 letters = 3 points.

Line up

Ask the group to line up (works best with 8–10 in a line; split bigger groups and have lines race each other). Ask them to form a new line in order of:

  • Height, smallest to tallest
  • Birthdays, January to December
  • Shoe size, smallest to largest
  • First names, A–Z
  • Mothers' or grandmothers' first names, A–Z
  • Anything else you think up

Who am I?

Prepare a sticky label for each person with the name of a well-known person on it (historical figures, sportspeople, musicians, TV personalities; a good mix of men and women). Without showing them, stick one on each person's forehead. They ask the others yes/no questions to find out who they are, e.g. "Am I alive?", "Am I in a band?"

A "yes" lets them ask another question; a "no" ends their turn. Keep playing until everyone has guessed, or stop after the first few correct answers if time is short.

Pass the orange

Form a circle and give the first person a large orange. It must be passed around the circle using only chin and neck. If it's dropped, it goes back to the previous player and the game restarts. A camera is a must for this one!

Chocolate chomp

An old party game that's still fun. Sit in a circle on the floor. In the middle place a large unwrapped bar of chocolate on a plate, with a knife, a fork and three items of clothing: gloves, a scarf and a cap. Take turns rolling a dice.

Whoever rolls a six runs to the middle, puts on the clothing and tries to eat as much chocolate as possible, but may only cut it with the knife and pick it up with the fork. When someone else rolls a six, they run in and take over. Continue until the chocolate is gone.

Pass the Polo

Line up in teams of six. Everyone holds a toothpick in their mouth. The first person has a Polo mint on their toothpick and must pass it down the line without using their hands. If anyone drops it, the team starts again from the front with a new Polo.

Knots

Divide into teams of 6–8, each forming a small circle. Everyone extends their right hand across the circle and holds the left hand of the person opposite, then extends their left hand and holds the right hand of someone else. The task is to untangle the web of arms without letting go of anyone's hand. Give them a three-minute limit. Pressure!

Backward clumps

Divide into pairs. Each pair sits on the floor back to back, feet out in front, arms linked, and tries to stand up together. When everyone has managed it, two pairs join up and the group of four tries again. Keep adding people until the whole group is trying to stand together. A sight to behold!

Song scramble

Before the meeting, choose several well-known songs and write the opening lines on separate cards, using only as many songs as needed to cover the number of people present. Scatter the cards on the floor. When the game starts, each person grabs a card and finds the other holders of lines from the same song. The first group to assemble their song correctly and sing it wins. Record the songs to play back later.

Tip: choose songs your group will definitely know, from classic rock to current worship.

Charades relay

Make a list of 20 popular TV programmes. Divide into teams based in different spots around the ground floor, with you in the middle. One person from each team comes to see the first programme on your list, returns and silently acts it out. As soon as someone guesses, that person runs to you for the next one. The first team to act out and guess all 20 wins.

Movie star scramble

Divide into pairs with a paper and pen. They visit cards you've placed around the room and unscramble the names of 20 famous movie stars, e.g. SHRIN FOR ROAD (work it out yourself!). Points for each correct answer. Variations: animal scramble, TV scramble, and even Old Testament prophet scramble.

Body spell

Teams of five, barefoot. Teams can play against each other or the clock (five-second limit). With a felt-tip marker, write three letters on each team member: two palms and one sole, or one palm and two soles. Example sets: TDO, HYI, EHR, BFT, OCS.

Call out a series of 4-, 5-, 6- or 7-letter words. The team spells each word using combinations of hands and feet, clearly visible to the leader. Choose 20 words, for example:

  • 4 letters: rest, fist, dice, trot, crib, boot, rich, host
  • 5 letters: shoot, first, drift, shirt, roost, shred, hired
  • 6 letters: forest, theory, bitter, bother, frosty, boiled, strict
  • 7 letters: thirsty, ostrich, october, boosted, shifted, hoisted
  • 8 letters: stitched

Twenty questions

An old party game that encourages deductive reasoning and creativity. One player thinks of an item. The rest of the group tries to guess it by asking questions that can only be answered "Yes" or "No". Truthful answers only, please. Anything else ruins the game.

Wink murder

Sit in a circle. Choose playing cards to match the number of players, making sure one is an ace. Everyone draws a card without showing anyone. The player with the ace is the murderer, who "kills" victims by winking at them.

The game begins quietly, with everyone looking at each other. When someone catches the killer's eye and is winked at, they die in any manner they choose: a quiet whimper, a blood-curdling scream, or falling off their chair. The aim is to identify the murderer without being killed. An incorrect guess means instant death!

The human chair

Stand in a circle, shoulder to shoulder. Everyone turns to the right to face the back of the person in front and places their hands on that person's shoulders. On the count of three, everyone slowly sits down on the lap of the person behind. As long as everyone helps the person in front sit, the weight is supported by all. If someone slips, it becomes "human dominoes". It may take a couple of attempts.

Answers

Your phobias answered

  • Hippopotomonstrosesquippedaliophobia: fear of long words (not a giant hippo in sight!)
  • Arachibutyrophobia: fear of peanut butter sticking to the roof of the mouth
  • Alektorophobia: fear of chickens
  • Ephebiphobia: fear of teenagers (a tough phobia for a youth worker!)
  • Anglophobia: fear of England or English culture